The prone feature of past versions will possibly not be included with the first RC of FAS.
In Hitman's 22 September, 2008 developer's journal entry when asked about coding for the prone system which U4 stated here as not implemented, Hitman replies "I wouldn't count on prone being in anytime soon."
Reasons for the prone system not be included are not detailed in any following post. The most likely possibility is that the FAS Team is having trouble finding people to create animations for player models. Various post from FAS Team members and Alpha Testers in the FAS Forums have shown they have had problems finding people to create player models and this could extend to animators as well.
While PFS dose try to put up a smoke screen by stating that lack of prone in FAS may be a feature, U4's earlier comment clearly states that prone will be included at some date; unless features have changed within three days of U4's post.
That aside, it would be interesting to see how FAS plays without prone. Some have stated than prone in previous RCs is a culprit of slowing down game play, while others support it for its strategic and stealth elements. Going back to U4's comments, it seems currently without a prone system machine guns and sniper rifles are having difficulty stooping rushers. How this will be balanced will be tricky, for any changes now to make them effective could presumably make them overly effective when prone is introduced. Furthermore, the inclusion of the prone system in a later RC could turn off some players who were use to machine guns and sniper rifles not being effective, as well as not having to worry about people going prone and thus being a harder target to hit.
21 September 2008
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