AirWolf, creator of ps_forest, is no longer a member of the FAS Team in any capacity: his name is off the team list, screen shots and videos of ps_forest are no longer on the FAS site or FAS's ModDB site and his developer's journal no longer exist. However, the designs he created (at least the ones featured on his developers blog) for the FAS flags are still being used in media screen shots which can be found on the flags in ps_snowstorm.
When asked about his absence, the only response by a team member is that "he is no longer on the team. That is all anyone outside of development needs to know about it." While the curt response would make it seem as if there was some trouble.
"Let it be said that you never want to join a mod unless you can take criticism. Yeah, sometimes you'd like to say, screw you I know what I want and other times, after you sit back and think about it for a while, you realize they might be right," Airwolf said in his last developer's journal post. The rest of the post though has no other indication of discourse, commenting on the creation of a new map, as well as new menu that was conceptualized when FAS was still named Incursion.
With no statement from Airwolf or the FAS Team, there is no way to know what has happened. Airwolf could of left on his own reasons, not having time to work on FAS due to personal or financial reasons; or he could of made an artistic stand on ps_forest that wouldn't have worked well for FAS high standard of gameplay and visual quality.
Showing posts with label AirWolf. Show all posts
Showing posts with label AirWolf. Show all posts
30 March 2009
29 September 2008
Race To The Finish
PFS has given light to FAS's release date in this stickied thread in the FAS Forums. In it, he states the standard "there is no official release date" and it will be released "when it's done." PFS dose go into a bit more detail by quoting AirWolf who said, "We have our own internal time-line and goals that we are working towards but it's better for us not to pressure ourselves with a public date and rush something not complete."
While some people are content with knowing the mod is being worked on and will be released at some point in time, others require some more information such as how much of the mod is actually done so they can estimate when the mod will be released.
In response to such a statement, PFS said "I even have an idea as to when (the mod will be released)." This statement holds more weight when combined with Hitman's interview by FA:CC1 when he says most of the work needed on the mod are models with animations and skins to go with them.
While some people are content with knowing the mod is being worked on and will be released at some point in time, others require some more information such as how much of the mod is actually done so they can estimate when the mod will be released.
In response to such a statement, PFS said "I even have an idea as to when (the mod will be released)." This statement holds more weight when combined with Hitman's interview by FA:CC1 when he says most of the work needed on the mod are models with animations and skins to go with them.
15 September 2008
Input - Output
Maggie has commented to many suggestions purposed by Zero-Saber in the FAS Input Forum which reveal some more information about FAS, as well its direction past the initial release.
Zero-Saber had suggested many ideas, which include the addition or more melee weapons, reworking of some skills, medics and self bandaging, removal of the inability to fire some weapons while moving, as well as an attachment system modified by kills.
The first suggestion, maggie says that there is all ready a second melee weapon in game, which confirms past reports of the addition of a second melee weapon. AirWolf however dose say that, "Maggie hasn't been able to play for awhile so I would take that with a grain of salt." However, with so much information all ready about a melee weapon, AirWolf sounds more like he is trying to keep the suspense up than deny the existence of a second melee weapon.
Maggie's response to Zero-Saber's suggestion regarding skills doesn't reveal much, only that the skills are very different than how they were in previous versions of Firearms.
"Bandaging is instantaneous," is her response to making bandaging instant for medics. Every player is able to bandage instantly. This not saying though that you can bandage while firing, just that it isn't a long drawn out process.
One of the more annoying features of later RCs of Firearms was the inability to fire some weapons while moving, notably the machine guns as well as the M82. According to maggie, no action in FAS requires you to stay "perfectly still" to preform it and that FAS is "a fast paced game". This could be misleading, as walking or moving crouched is not "perfectly still" but still slow.
Finally, in response to an attachment system, maggie said "We have a planned attachment system that will not make it into RC1 but which we hope will be along not too long after the initial release. The system will not be skill-based."
Zero-Saber had suggested many ideas, which include the addition or more melee weapons, reworking of some skills, medics and self bandaging, removal of the inability to fire some weapons while moving, as well as an attachment system modified by kills.
The first suggestion, maggie says that there is all ready a second melee weapon in game, which confirms past reports of the addition of a second melee weapon. AirWolf however dose say that, "Maggie hasn't been able to play for awhile so I would take that with a grain of salt." However, with so much information all ready about a melee weapon, AirWolf sounds more like he is trying to keep the suspense up than deny the existence of a second melee weapon.
Maggie's response to Zero-Saber's suggestion regarding skills doesn't reveal much, only that the skills are very different than how they were in previous versions of Firearms.
"Bandaging is instantaneous," is her response to making bandaging instant for medics. Every player is able to bandage instantly. This not saying though that you can bandage while firing, just that it isn't a long drawn out process.
One of the more annoying features of later RCs of Firearms was the inability to fire some weapons while moving, notably the machine guns as well as the M82. According to maggie, no action in FAS requires you to stay "perfectly still" to preform it and that FAS is "a fast paced game". This could be misleading, as walking or moving crouched is not "perfectly still" but still slow.
Finally, in response to an attachment system, maggie said "We have a planned attachment system that will not make it into RC1 but which we hope will be along not too long after the initial release. The system will not be skill-based."
07 September 2008
Volunteer!
U4 has posted in the FAS Forums, "We want you, the FA:S community, to make us some 2-D art for us to use in FA:S RC1. 2-D art being anything that you can photoshop, photograph, or even make in MS Paint. Think of this as our signature contests from the Art sub-forum, but without the contest part."
Can't draw? Have the creative talent of a stump? No problem! U4 says the FAS Team is "easily amused". If you can draw a picture of a Firearms: Source in MS Paint, then you're art could be included in the game.

The FAS Team is looking for anything, from custom sprays to posters and textures for maps. How awesome would it be to run around a FAS map and see your poster on the wall, or see someone tag your death with a spray you made.
All artwork must be original and you get bonus points for FAS related material, such as menkys, cows, penguins, pandas, or U4 in a bathing suite. Airwolf has also supplied the FAS logos in PSD format for your use to create FAS related material which you can download here.
Submissions can be attached to the associated FAS Forum Thread.
Can't draw? Have the creative talent of a stump? No problem! U4 says the FAS Team is "easily amused". If you can draw a picture of a Firearms: Source in MS Paint, then you're art could be included in the game.
The FAS Team is looking for anything, from custom sprays to posters and textures for maps. How awesome would it be to run around a FAS map and see your poster on the wall, or see someone tag your death with a spray you made.
All artwork must be original and you get bonus points for FAS related material, such as menkys, cows, penguins, pandas, or U4 in a bathing suite. Airwolf has also supplied the FAS logos in PSD format for your use to create FAS related material which you can download here.
Submissions can be attached to the associated FAS Forum Thread.
31 August 2008
The Rockets Red Glare
AirWolf has updated his developer's journal with new information about ps_forest, as well as the flags used in Firearms: Source maps.
"The first iteration of the flags came across too clean." AirWolf said. The original flags looked to much like real life counter parts of actual nations. AirWolf said that the idea was the create flags that didn't look like they belonged to any specific nation.
The flags were not made in the vacuum of one individuals talent and resources. Many on the FAS Team helped in their creation. Hitman suggested the flags be war-torn, as if they have been shot up and burnt. AirWofl created a new model for them, as well as took the animations from the original FA flag's animation and changed it to work with the new flag mesh. As AirWolf said, "So there's a little of the old FA in these flags."
AirWofl also has shown a few new screen shots of his map, ps_forest. The changes are subtle ones, such as redone textures and added ambiance.
"The first iteration of the flags came across too clean." AirWolf said. The original flags looked to much like real life counter parts of actual nations. AirWolf said that the idea was the create flags that didn't look like they belonged to any specific nation.
The flags were not made in the vacuum of one individuals talent and resources. Many on the FAS Team helped in their creation. Hitman suggested the flags be war-torn, as if they have been shot up and burnt. AirWofl created a new model for them, as well as took the animations from the original FA flag's animation and changed it to work with the new flag mesh. As AirWolf said, "So there's a little of the old FA in these flags."
AirWofl also has shown a few new screen shots of his map, ps_forest. The changes are subtle ones, such as redone textures and added ambiance.

04 July 2008
Requesting Artillery Target...Wait What?
According to AirWolf, there is a way to remove enemy artillery targets in FAS.
"I kinda like taking one of the FAS matches from my kit and setting them on fire. Those little suckers burn up quite quickly."
From his quote, it seems its a standard ability not tied to any skill. Previous versions of FA, artillery targets lasted the whole map, only resetting on push maps after the final capture. This should help any issues of artillery spam relating to FAS, epically with FAS's improved, more effective, artillery system.
Source
"I kinda like taking one of the FAS matches from my kit and setting them on fire. Those little suckers burn up quite quickly."
From his quote, it seems its a standard ability not tied to any skill. Previous versions of FA, artillery targets lasted the whole map, only resetting on push maps after the final capture. This should help any issues of artillery spam relating to FAS, epically with FAS's improved, more effective, artillery system.
Source
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