27 November 2009

Detailed

DysPatch has released a couple of new screenshots of ps_snowblast in his developer's journal. In addition, he invites everyone to check FAS's twitter feed and his personal twitter feed for additional screenshots.

25 November 2009

Forest Reborn

Shinobi has been working on creating a convincing outdoor scene using the source engine for FAS. Currently he has been working blending the terrain as well as creating convincing tree models. You can view Shinobi's FAS work, as well as his other project as his game design blog.

High Mobility Multipurpose Wheeled Vehicle

StealthSilver has been updated his developer journal, showing his HMMWV model that will be used as a map prop. This is a work in progress.



FAS NEWS (12 NOVEMBER 2009)

FAS has released a video, showcasing the M14 as well as ps_sand and some screen shots of sd_mine. Not only do you see the effectiveness of the M14, but also the amount of people play testing FA, as well as some other features that are new for FAS.



As you can see near the end of the video, Lustymuffins increases his rank as show by the HUD indicator in the lower right. Also, there is a new cause of death symbol in the upper right which is hazmat symbol for explosives.


In addition, you may notice that there is a audible "moo" in parts of the video. This sound is a placeholder for the M79 which has yet to be replaced.

Finally, this updated also includes a few screenshots of sd_mine. The FAS Team also regretfully announces that not every feature they want included in FAS will make it into the first release candidate. They do say they will continue to patch, update, and support the mod for years to come.

22 October 2009

Red Barron

In a FAS Input Forum Thread, it was asked if FAS would have a similar jump mechanic to the HL version of Firearms where people were able to jump around and still and be able to fire effective. "The only penalties we have for jumping are a stamina decrease, and a slight disorientation of the screen similar to that of FA," DysPatch said. This goes along with other comments in the past about FAS having a more arcade like experience, not a tactical shooter.

Eraser

FAS has material penetration - meaning you can shoot though some objects in the maps - according to DysPatch is this FAS Input Form Thread. The amount of damage though walls depends on many factors. According to DysPatch: "It is based on the material and thickness of the wall. If its a thin metal sheet, you bullets will pass through it with ease. If its a thick concrete/brick wall, it wont pass through."

Remakes Redone

DysPatch has updated his developers journal with a list of changes he has made to his maps - ps_snowstorm, tc_rubble and tc_iwojima - as well as

PS_Snowstorm (Most heavily modified of my maps):
- Added two rather large routes on either side of the middle capture point.
-- entrance/exit to middle
-- entrance/exit to center
-- exit to underground tunnel

-- entrance from sniper tower
- Elongated the middle to fit more players

- Moved last flag capture to the bunker left of the spawn exit


TC_Rubble
- Replaced old sniper tower for red with a new one that has more cover

- Added new right to the left of the sniper tower incase red is being pinned down at their spawn

- Added alternate spawn exit for blue to drop into the dark building incase blue is being pinned down at their spawn



TC_IwoJima
- Added two new routes at the end of both tunnels in hopes to reduce spam