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Hello again FA:S fans!
Zero here with some more news.
First, there's a fabulous new model by Schmung on display in the Models, Textures, Sprites, Sounds forum. It's a Sig 550, currently being skinned by TheExpert. Given Schmung and TheExpert's recent additions to the FA Team and Affiliated Developers teams respectively, this raises all sorts of questions as to its appearance in FireArms: Source.
When asked, FA Team PR person TheUltra4sshole had this to say:
No official comment. Yet.
Tester PorkFriedSquirrel said this in response to U4's quote of no comment:
Which means we have nothing like that in game that we may or may not know about. So, you can assume pretty much nothing from U4's comment, except mindless speculation. 
We here at the FA:S Report can only assume this means that there is a very good chance that the Sig550 will be a playable weapon in FireArms: Source. Whether it makes it into RC1.0 or not is a different story. The writer, at this time, assumes that the Sig will play similar to the G36E in previous versions of FireArms. It is not known at this time whether or not there will be a scope or other attachments for this weapon.
Also, yours truly has started a petition for an internet radio station based around the FA:S community. I believe that this will be a whole new realm of media for the FA:S team to capitalize on, as well as a new way for the community to interact with one another. The full story and post is located here. The associated poll can be found here.
Thanks FA:S fans!
The 20 AUG 2008 News post had a lot of information, but some of the most interesting information was only conveyed though screen shots.
One minor one is a three colors indicating how much ammo you have. White when you have a decent amount of ammo, yellow when low on ammo and red when empty. The number also brightens when firing.
Also shown is a new weapon, hastily blotted out.

The 20 AUG 2008 News post had a lot of information, but some of the most interesting information was only conveyed though screen shots. One of the most notable is the medic HUD.

The medic HUD in FAS displays a lot of information. The color of the symbol above the player's head, as well as the targeting text is green, showing that they are in good health. You could assume the green indicates the person is a medic, but Naota explains here, "the green has nothing to do with indicating fellow medics." The green targeting text and the color of the symbol is tied in with the target's health, turning yellow and red the more damage the player takes which StandingCow confirmed in this post.
Near the bottom of the screen is more statical information displaying their exact numeric health, if they are bleeding and if they can be treated. Lacking from past RC's is information about their leg being broken, or if it is possible to administer adrenaline to them.

In another screen shot, we can that medics receive points based on how much health they treat. Previous RCs gave a flat 1/2 point per treatment and you could only treat a person once a life. The fact that points based on how much a medic actually heals, not how many times, seem to indicate that medics can treat people multiple times in FAS.
FAS is showcasing the G3, modeled by Schmung, skinned by the newest FAS Team member, racer445 and animated by TIMN. The G3 is the first of many weapons redone Schmung and racer445 that raise the bar in quality and realism for FAS's arsenal.
The G3 is an accurate assault rifle that fires a powerful 7.62x51mm NATO round and is accurate while used in semi-automatic mode, but has a lot of kick when on full auto and not the highest rate of fire. The dramatic change in accuracy and recoil between these two fire modes, as well as the low magazine size of 20, means players will have to know which fire mode is best for each situation, such as full auto up close, and semi-auto at a distance.
waited_menkey, a FAS Alpha Tester said, "[the G3] was by far my most favorite AR from the original FA. I used it all the time. Though as a tester I feel I have a duty to cycle my config/load-out, if I didn't feel that, I would use the G3A3 all the time (and people would probably bitch about it). The FA:S G3A3 upholds the standards I expected the G3A3 to perform at, and the new Source model looks amazing." So those who loved the G3 in older versions of FA will feel right at home with it in FAS.
Hitman also talks about the balance of FAS compared to older versions of Firearms. While past versions did offer a variety of weapons, most of them were sidelined by the more powerful assault rifles, or often outright ignored. FAS still allows for dual assault rifle configurations, but because the sub machine guns, pistols, and shotguns are so well balanced, hardly anyone feels a need too. Instead, players can take three or four sub machine guns, a sub machine gun and machine gun, or all pistols and still be effective.
Even with all these choices, FAS is keeping the weapons unique, so the difference between one assault rifle and another is more than a model and sound change. "We're committed to giving the players choice, and lots of it, not just cookie-cutter copies of the same gun." said Hitman.FAS also takes on racer445 as a talented skinner who's work can all ready be seen in the G3 as well as an upcoming pistol. Not only a talented skinner, racer445 also is a superb modeler. In addition to racer445, the FAS team has taken on Inveramsay who has all ready been affiliated with FAS for some time. Inveramsay is currently working on "a remake of a well-liked classic map of the 2.6 era, a certain European town map." This map is most likely sd_force, reported earlier. Another possibility is obj_bocage, which is another European town man which debuted with RC 2.6.
FAS has also Incorporated some new features, the most notable being the status of push flags which is displayed at the top of the screen. Not shown is a radio command menu which has over 60 commands accessed though a intuitive GUI. Also not shown are the new menus as well as a new spin on the briefing's page. Lastly, all briefings are localized, so now you can play FAS with your non English speaking friends.
The FAS Team has a contest for people to guess the name of their newly added pistol for FAS. The first person who guesses it correctly will get their name in the next news update, which will showcase the new pistol.
This contest is not as easy as it seems, as the picture provided is dark, showing off what looks like sd_mine's architecture more than the pistol itself.
You can find the rules for the contest as well as how to submit your answer here.If you need some help, check out World Guns' handgun section here.
"You are correct. For RC 1.0, Medivac is not planned, however we may find a way to implement it in the future. The medic skill is worthy of selection as it is, with our improvements," said DsyPatch in a FAS Forum thread.
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