Showing posts with label maggie. Show all posts
Showing posts with label maggie. Show all posts

11 July 2010

Forums Notice

NOBODY PANIC!

The forums will be locked tomorrow (July 12th) at approximately 6pm EST so that we can upgrade the forum software. Because we will also be migrating to a new server, and must back up several GB worth of milthread and hot chicks photos, it may take up to 4 days for the forums to be back online.

See you on the other side, FA:Sers!

Taken from FAS Forums. If you still need your FAS fix, you can visit the FAS IRC or Ventrilo channel.

15 September 2008

Input - Output

Maggie has commented to many suggestions purposed by Zero-Saber in the FAS Input Forum which reveal some more information about FAS, as well its direction past the initial release.

Zero-Saber had suggested many ideas, which include the addition or more melee weapons, reworking of some skills, medics and self bandaging, removal of the inability to fire some weapons while moving, as well as an attachment system modified by kills.

The first suggestion, maggie says that there is all ready a second melee weapon in game, which confirms past reports of the addition of a second melee weapon. AirWolf however dose say that, "Maggie hasn't been able to play for awhile so I would take that with a grain of salt." However, with so much information all ready about a melee weapon, AirWolf sounds more like he is trying to keep the suspense up than deny the existence of a second melee weapon.

Maggie's response to Zero-Saber's suggestion regarding skills doesn't reveal much, only that the skills are very different than how they were in previous versions of Firearms.

"Bandaging is instantaneous," is her response to making bandaging instant for medics. Every player is able to bandage instantly. This not saying though that you can bandage while firing, just that it isn't a long drawn out process.

One of the more annoying features of later RCs of Firearms was the inability to fire some weapons while moving, notably the machine guns as well as the M82. According to maggie, no action in FAS requires you to stay "perfectly still" to preform it and that FAS is "a fast paced game". This could be misleading, as walking or moving crouched is not "perfectly still" but still slow.

Finally, in response to an attachment system, maggie said "We have a planned attachment system that will not make it into RC1 but which we hope will be along not too long after the initial release. The system will not be skill-based."

04 July 2008

FAS Quartermaster

Would you like a FAS t-shirt? Mouse pad? Thong? To bad, you can't! Not yet anyway. As interest as FAS grows, so dose the possibility of FAS merchandise. As maggie said, "it would be an exceedingly simple thing to start up a cafepress store and begin selling designs from that."

She explains that FAS merchandise can go to provide funding for the Alpha Testing server as well as funding for the FAS website and forum hosting. The FAS store would most likely start out as a free cafe express store, but could move onto a paid account if there is enough interest. The only thing holding back the possibility of FAS merchandise at the moment is the lack of high quality submissions and someone to run the store.

Source

06 June 2008

Alpha Tester Forum Explained

Maggie said on the FA:S Alpha Tester Forum, "All posts in this forum will be MODERATED. That means that your post WILL NOT APPEAR until it has been read and APPROVED by the moderator assigned to this forum (in this case, our PR rep theUltra4sshole)."

She continues with, "PLEASE ALLOW 24 HOURS BEFORE ASSUMING THAT YOUR POST HAS BEEN UNAPPROVED. U4 can't be online all the time."

All post in the Alpha Tester Forum need to be approved by U4 before they actually show up for others to read and respond to. If you posted recently and your post hasn't shown up, that is why.