Showing posts with label StealthSilver. Show all posts
Showing posts with label StealthSilver. Show all posts

10 March 2010

FAS NEWS (3 MARCH 2010)

FAS's news post has made it official that FAS is moving over to the Orange Box engine. The reason for the change of engines is because of the problems in the older code, making the game very hard to debug and code. This change however does not effect FAS being released this year. As DysPatch states, "game balance down for what we would like to be released with RC1, so its as simple as moving the functioning clean code over, optimizing old code, and leaving behind the bugs." All of these improvements are made possible FA coding veteran, Mazor, who has done various work on the Half-Life version of FA and FA related projects.

FAS has also released new screen shots of ps_snowstorm. The map has undergone revisions since its last showcase. DysPatch has stated in his developer's journal he has been working on "finishing up the brushwork and the lighting on the map."


In addition to ps_snowstorm, there is a new render of the M18A1 Claymore Mine, modeled by Racer445


As well as the Gerber Gator Machete: modeled by Naota, textured by Dr. Hubbler, and animated by Thisismyname09.


Finally StealthSilver has updated and users who have Desura will be able download FAS though that distribution platform.

25 November 2009

High Mobility Multipurpose Wheeled Vehicle

StealthSilver has been updated his developer journal, showing his HMMWV model that will be used as a map prop. This is a work in progress.



19 August 2009

Viral

PC Gamer has a screen shot of FAS, submitted by StealthSilver showing off how Source default weapon origin is at the center of the model.


27 July 2009

Stealth Tank

StealthSilver is all ready a great texture artist, but now he has also expanded into modeling as well. His first major project is the M1A2 Abrams tank which is displayed in his developer's journal.

The model is still undergoing some revisions but he encourages people to post and offer constructive criticism.



11 July 2009

Eiffel 65, the Pacific Ocean and the Next FAS Update

Envelope please...

What are three things that are blue?

Going by StealthSilver's twitter post, the blue player models are done. Expect to see them in an update soon.

02 July 2009

M82 Balance

While the M82 can draw criticism from some that is just a AWP/AWM from CS/CSS, one of the key differences is that while you can move and fire, you are most likely not able to hit anything according to StealthSilver.

Of course with the ease of making scripts for HL2 and related mods, one may be concerned that someone could easily make a script that stops the players movement before they fire, negating the movement penalty while still keeping mobility. Naota, however, explains this is not the case, "the physics for player movement in FAS include friction/intertia, so any script which instantly stops a player's movement input won't be able to scope in at the same time." He continues on, saying that even if you were able to compile a script that allowed quick scoping, the delay between each shot would be so great it would be more effective to use another weapon.

07 June 2009

Je ne sais quoi

If you wonder what gives the FAS player models their "look" it is because of next generation techniques such as sculpting, said StealthSilver.