27 April 2010

Ting ting ting ting ting!

In many FPS these days, there is some indicator whether you hit someone or not, be it a change in your cross hair, a noise, or some other visual clue. FAS will not be much different from these other games.

As DysPatch states in this thread, "we plan on having a nice helmet thud or flesh break if you hit someone in the head" and continues with, "I wouldn't mind a cross hair flash for hit recognition. Its been brewing in my mind for sometime." However, adds that it would be something for after the initial release of FA.

Not everyone though shares the same philosophy as DysPatch. Naoto points out that, "hit indicators are borderline cheating." Citing examples from play test, Naota recalls when damage was displayed on the HUD, saying "[it] was one of the most frustrating parts of the game until we went out of our way to remove the damage indicator from testing." These on screen indicators showed when you hit someone, allowing players to "fire their machine gun into the darkness/undergrowth/water/solid walls/prone players/window ledges far away and have the UI feedback tell them to keep shooting because they're hitting someone."

And as Naota said, "As awesome as it might be, bullets are not one of the five senses."

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