09 January 2010

Derailed Update

Shinobi has greatly updated ps_derailed in terms of gameplay and texture work. The map's progressive spawns - which make you spawn closer to the enemy depending on what flag you hold - have been updated with the most notable change is that they are farther away from the middle cap point.

In addition to the spawn changes, the number of upper level areas has doubled and the texture work has been refined to give the map or more uniform theme, making the map much more industrial looking than before.

Finally, HRD in the map has been reduced but still keeping the areas that need to be light, light.

You can find more screen shots in Shinobi's developer's blog.

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