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PC Gamer has a screen shot of FAS, submitted by StealthSilver showing off how Source default weapon origin is at the center of the model.

DysPatch has updated his developer's journal with news about the FAS homepage as well as the popular map, tc_iwojima.
The FAS homepage has undergone some minor updates with the removal of the 2008 stealth showcase video as well as the media update box in the side bar. In their place is a Facebook feed that allows you to to view updates on FAS's Facebook site that includes some screenshots and their Twitter feed.
DysPatch also talks about modifications of tc_iwojima: specifically the opening up of the two tunnels. Larger play test showed that the tunnels became spam inducing death traps, "sometimes resulting in a 4 person explosion." DysPatch hopes that the more open tunnels would promote more team work and lessen the effect of explosives. Rest assured however that the frantic action remains in tact with players always having line of site with the enemy.
The classic choke point map returns to FAS with an actual theme instead of a linear corridor with no immersion. Undertone has posted some screen shots of the map in his developer journal, but Shinobi has posted some screen shots with the added detail that undertone's screen shots lack such as models and a 3D sky box.

The TP classic reborn as a SD map on FAS, sd_mine is finished, baring any bugs or game play issues.


Formally tc_wtf, undertone has continued the work on this TC map that features game play akin to "king of the hill" with red team as the natural defender of a lone TC point with blue trying to take it; though undertone stated that this "is not forced."
Unlike a lot of other FAS maps, tc_greenstone is very open.

You may have noticed that the Sako 95 doesn't exactly look like your standard Sako 95. This isn't due to lack of experinced modelers, but according to Naota it was, "a personal vendetta against generic weapons attempting to further their lack of aestheic appeal by completely knocking off their parent firearm." All changes with the Sako 95 are intentional and included:
-Aftermarket pistol grip
-Black Valmet plastic magazines (as opposed to olive/dried snot green)
-The blatantly AK-47-esque upper and lower hand guards of the Rk. 95 have been removed entirely, replaced with an adjustable vertical grip attached to a custom rail system.
-The front sight assembly at the end of the gas tube is that of the Sako Rk. 62, rather than the Rk. 95, and includes a bracket for a carry strap on the left side.
-The flash hider is the distinctive Sako Rk. 62/76 version which features a bayonet lug, rather than the fully cylindrical Rk. 95 version.
-Attachment mount plates can be found on the left side of the weapon.
In case you missed it, FAS had an interview with half-life.net. While this was originally intended as a pod cast, technical issues resulted in it being an interview. The interview covers a variety of topics from the departure from using CSS content to what makes FAS, FAS They even talk about how near it is completion at the end of the interview.
You can find the complete interview, here.