Inveramsay has now his very own Developer's Journal, with his first post outlining some of the custom sky boxes for FAS as well as the process in making them. While FAS does use a few CSS skies, he is slowly working to replace them all at the request of the other FAS mappers.
Inveramsay explains that, "Making custom sky boxes are hardly rocket science but will require a bit of technology in the form of a 3d program to render and photoshop to manipulate the end result as well as a program for converting into HDR images."
He also shows an in game screen shot of what the sky box would look like in an European town man yet to be named. Going by past information though, sd_force seems the most likely candidate, though obj_bocage, and to a lesser extent obj_willow are also possibilities.
02 October 2008
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