17 May 2010

Level Up!

DysPatch has revealed in this FA Forum post that the skill system and credit cost of FAS has been changed. The skill system will feature six unique skills, with three levels each, for a total of 18 skills. Players will be able to chose as many skills after they want for a set number of kills, for now. In the future, when more skills are added, there will be a cap to how many skills an individual can acquire. With so many skills though, it is unsure if there will still be the standard 10 kills per skill upgrade in previous versions.

DysPatch also provides an example of how this new skill system will work with the new Commander skill.

* Commander I
o 5% Faster Movement Speed for Nearby Teammates
* Commander II
o 5% Accuracy Boost for Nearby Teammates
o 10% Less Damage to Nearby Teammates
* Commander III
o Capture Objectives Twice as Fast
In addtion to the skill changes, FAS will move from the traditional 30 skill points to an even 100. This is for the anticipation of new weapons in the future, allowing for better balance. All current items in FAS will have their credit cost raised to reflect this new system, such as the cost of grenades being raised from two credits, to six credits.

No comments: