In a FAS Input Forum post, Oelund commented about the possibility of a variety of ammo types in future versions of FAS. While it would be possible to have many ammo types such as Full Metal Jacket, Armor Piercing Steel Core, etc, it would not be beneficial to game play. The change in ammo types would make the differences between weapons less noticeable. If a weapon is coded for weaker damage compared to another and suddenly a player has the option to increase the damage by selecting a different ammo type, it would make one of the weapons redundant.
This is not to mean that no weapon would have different ammo types. Shotguns and grenade launchers, with their variety of specific shells, would provide unique ammo types as well as keeping balance. Also, some specific weapons that are available in different chambers, such as the Robinson Armament XCR, could be a candidate for multiple ammo types. This weapon would be an exception to the rule, as the entire upper part of the gun is changed out for the new caliber. In addition, the two types of rounds it can chamber - the 5.56mm and 6.8mm SPC - would be easy to balance, "6.8mm is more powerful, but magazine only hold 25 rounds (vs 30 in 5.56)."
This is still speculation and is a long way off. It a weapon like this ever does come, it would be with or after FAS implements its weapon-attachment system it has planned for future RCs.
09 October 2009
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