Shinobi has updated his blog with screen shots of ps_derailed and ps_crossfire.
Crossfire had a lot of extensive play testing and some of the narrow pathways have been expanded into more open rooms to help with flow. For example, "turning a long stretch of hallway into a garage so that there can be some width and crossover to the main route."
Derailed had a similar problem with bottle necking in some areas. These areas have been competently redone from one route to four routes. In addition, the whole blue side of the map has been opened up and the cap points have been reduced from five to three.
16 October 2009
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