Showing posts with label Blog. Show all posts
Showing posts with label Blog. Show all posts

22 July 2010

FAS Team and Tester Blogs

With the recent update to the FAS Forums, the developers and testers are able to make blog post. Such post replace the previous developers and tester forums, allowing the team and testers to show off new media, talk about the development or testing of FAS, as well as ask questions to the community, such as which weapons should be included with FAS 1.1.

Be sure to check them out here.

16 May 2010

Updates!

The FAS Map page has been updated, showing off the new, darker, visual style of tc_iwojima as well as the new map sd_Dragovo.

SD_Dragovo is made by a new team member, Wolf, who has previous experience with mapping in the source engine, as well as professional mapping as seen on his blog.

29 March 2010

Portfolio

Shinobi has updated his developer's blog with a video for his personal portfolio of work he has done on FAS. The video includes a run though of parts ps_derailed and ps_crossfire, as well as some of the modeling and texture work he has done.


09 January 2010

Derailed Update

Shinobi has greatly updated ps_derailed in terms of gameplay and texture work. The map's progressive spawns - which make you spawn closer to the enemy depending on what flag you hold - have been updated with the most notable change is that they are farther away from the middle cap point.


In addition to the spawn changes, the number of upper level areas has doubled and the texture work has been refined to give the map or more uniform theme, making the map much more industrial looking than before.

Finally, HRD in the map has been reduced but still keeping the areas that need to be light, light.

You can find more screen shots in Shinobi's developer's blog.

Crossfire Updates

Shinobi has updated some aspects of ps_crossfire, detailed in his personal developer blog. The map before had some problems with the placement of some of the flags. One flag was hard to defend with "270 degrees of overwatches focused on it" and has been moved into a warehouse for safe keeping.

In addition, "the ghetto" flag will mostly likely be updated in this same fashion, making its defense easier.
Finally, beside the flag updates, Shinobi has also added "a sewer system under the park area, hopefully this will make it easier for blue to hold as well as make it easier for red to cap."

25 November 2009

Forest Reborn

Shinobi has been working on creating a convincing outdoor scene using the source engine for FAS. Currently he has been working blending the terrain as well as creating convincing tree models. You can view Shinobi's FAS work, as well as his other project as his game design blog.

16 October 2009

Ninja Post

Shinobi has updated his blog with screen shots of ps_derailed and ps_crossfire.

Crossfire had a lot of extensive play testing and some of the narrow pathways have been expanded into more open rooms to help with flow. For example, "turning a long stretch of hallway into a garage so that there can be some width and crossover to the main route."


Derailed had a similar problem with bottle necking in some areas. These areas have been competently redone from one route to four routes. In addition, the whole blue side of the map has been opened up and the cap points have been reduced from five to three.