Showing posts with label PFS. Show all posts
Showing posts with label PFS. Show all posts

10 March 2010

Beta Time

The FAS Alpha Tester's Journal has been renamed FAS Beta Tester's Journal. As PFS states, "this is more or less the first version that would/could be released."

Player testers now are working on making sure there are no "exploits, bugs, [or anything]
that could detract from gameplay."

The forum still has moderated post: FAS team members have to view post before they can be posted. While this prevents leaks, it does not make it easier for testers to post game play experiences.

Do not expect more use out of this forum.

20 July 2009

FAS NEWS (20 JULY 2009)

FAS's newest media update features the long awaited M60E, textured by Wangchung and StealthSilver. This 17 credit machine gun is powerful and accurate with its bipod and ideal for providing fire support for your team.


Also showcased is the G36c. The G36C modeled by SiD, has been retextured by Dr.Hubbler. The G36, a steal at 11 credits, is great at close quarters due to its automatic fire and can hold it's ground at range thanks to its aimpoint and single shot capability.


Finally, as mentioned by wasited menkey in his Alpha Tester's Journal post, FAS announces "awards." Described by DsyPatch, awards are "earn[ed] in the game can be achieved every time you join a server or new map." These are not achievements that are with the Steamworks system Valve has and they are not saved after you complete them.


What is interesting about the awards is that they have a CTI award (capture the flag variant game mode) but no SD award, despite having no official CTI maps and a few SD maps. PFS though, states this is for future - possibly unannounced - maps.

07 June 2009

Total Global Saturation

PFS commented on the 6 June News Post that FAS is due for a huge media blitz leading to the release of FAS. The scope of PFS comments regarding John Philips (from IGN) makes it seem any FAS media push will be much larger than just a simple internet campaign with a few banner adds. PFS expects that the IGN network "is going to run a full week's special on everything Firearms," which include, "interviews, screens and the list goes on."


28 March 2009

Armor and Stamina

FAS armor class (light, medium, heavy) will affect stamina similar to previous RCs. In addition, limb armor and helmet will further modify the stamina mechanic.

In addition, when armor is destroyed, players still retain the stamina penalty despite not having any armor there.

Source

01 January 2009

Achivement Unlocked!

In Hitman's 31 December 2008 developer's journal update, when mentioning the various types of updates FAS will receive after its release, one of them are achievements. It can only be assumed that this means that FAS will incorporate Steam's achievement system with its release.

Steam's achievement system seem to be linked to the Steamworks service that mods such as Insurgency and Age of Chivalry use. Does this mean that FAS will be able to be downloaded though Steam? While nothing indicates it as such, it would make sense with Hitmans hope for constant updates. However, PFS's comments about many sponsors for FAS's release would contradict this.

29 September 2008

Race To The Finish

PFS has given light to FAS's release date in this stickied thread in the FAS Forums. In it, he states the standard "there is no official release date" and it will be released "when it's done." PFS dose go into a bit more detail by quoting AirWolf who said, "We have our own internal time-line and goals that we are working towards but it's better for us not to pressure ourselves with a public date and rush something not complete."

While some people are content with knowing the mod is being worked on and will be released at some point in time, others require some more information such as how much of the mod is actually done so they can estimate when the mod will be released.

In response to such a statement, PFS said "I even have an idea as to when (the mod will be released)." This statement holds more weight when combined with Hitman's interview by FA:CC1 when he says most of the work needed on the mod are models with animations and skins to go with them.

24 September 2008

Ventrilo Up

The FAS Vent Server is back up with updated IP, port, and password.

IP: dc-ventrilo.nuclearfallout.net
Port: 23100
Password: menkeyflungpoo

Source

21 September 2008

Prone Sha-Mone

The prone feature of past versions will possibly not be included with the first RC of FAS.

In Hitman's 22 September, 2008 developer's journal entry when asked about coding for the prone system which U4 stated here as not implemented, Hitman replies "I wouldn't count on prone being in anytime soon."

Reasons for the prone system not be included are not detailed in any following post. The most likely possibility is that the FAS Team is having trouble finding people to create animations for player models. Various post from FAS Team members and Alpha Testers in the FAS Forums have shown they have had problems finding people to create player models and this could extend to animators as well.

While PFS dose try to put up a smoke screen by stating that lack of prone in FAS may be a feature, U4's earlier comment clearly states that prone will be included at some date; unless features have changed within three days of U4's post.

That aside, it would be interesting to see how FAS plays without prone. Some have stated than prone in previous RCs is a culprit of slowing down game play, while others support it for its strategic and stealth elements. Going back to U4's comments, it seems currently without a prone system machine guns and sniper rifles are having difficulty stooping rushers. How this will be balanced will be tricky, for any changes now to make them effective could presumably make them overly effective when prone is introduced. Furthermore, the inclusion of the prone system in a later RC could turn off some players who were use to machine guns and sniper rifles not being effective, as well as not having to worry about people going prone and thus being a harder target to hit.

20 September 2008

Now What About A Corner Office?

PFS, an FAS Team Alpha Tester has had his title changed in the FAS Forums to "Public Relations Rodent" and has had his name changed to gray as well as bolded.

This probably means that PFS now has a more official role as a public relation representative like U4.

15 September 2008

Ventrilo Down

PFS said "Sorry folks but the ventrilo server is gone for the time being."

Check back here for updates.

11 September 2008

Candidate for MENSA

PFS has posted an updated in the Alpha Tester's Forum. FAS has been progressing at a steady pace, but the amount of new content and feature changes appears to be tapering off (possibly indicating a release is possible before 2009). The many of the Counter-Strike: Source place holders are being phased out for new original content by the FAS team and contributors.

Weapons have also been undergoing balancing and as PFQ describes it: "The overpowered things have been toned down. The laser guns have more recoil or wider accuracy cones. Things are just more enjoyable. At this point, there really is no clear cut "whore" weapons."

FAS described by PFS has a feel of 2.5 with all the improvements and balance of later RCs added in; many play styles are possible in FAS from assaulting, sniping and being a sneaky bastard.

PFS also touches on the new HUD updates that Hitman talked about in his last developer's journal post. PFS states that "Hitman informed us there may be something about the HUD added in the next build (possibly) that I suggested, that to my knowledge, has never before been seen in ANY mod, be it HL1 or HL2". What this actually entails is any one's guess.

Lastly PFS mentions in passing about new player models; more specifically the red player model which U4 will unveil some time in the future.

09 August 2008

Leaders Don't Need Big Guns

In Hitman's 3 August developer journal post, PFS asked me to "Stop trying to find shit" in reference to the carbine comment in Hitman's post, possibly eluding that there are either new weapons in FAS, or an old idea is resurfacing where those with the Leadership skill will receive a carbine of a rifle instead of the one they originally selected. When asked if that was because I was to close to finding something, or if I was waisting my time, he replied with an enigmatic "yes".

As to PFC's answer "yes", there can be three possible out comes. The fist, most obviously is that yes, I am trying to find information, when there is none to be had. The second, somewhat likely is that there are new carbine weapons in FAS. Going though the developer and Alpha Tester journals, you can see many post about the inclusion of new weapons and it wouldn't be hard for a new carbine weapon or two to be among them.

The last, least possible, but most intriguing answer is the revival of an old idea: those with the Leadership skill receive a carbine assault rifle in place of the standard assault rifle. This concept came about during the development of 2.6 and was nixed with many other ideas, such as female player models as well as some unique weapons like the WA2000. The carbine weapons were to be similar to their full sized brothers, but have less recoil (possibly less accuracy as well; not much information was given out about them).

For obvious reasons, this would be the least likely scenario to PFC's response. Carbine weapons given to those only with leadership would go against FAS's approach to skills. Using Stealth as an example, the skill dose not give you a suppressor on the M9, but allows for kills with the suppressor to not be displayed to the other team. Leadership granting a carbine equivalent weapon would be similar to the Stealth skill giving the M9 a suppressor. Also, a lot of work and time is going into FAS models; having a good half dozen only be assessable to players who pick a skill would seem to some as a waste of resources that could go into models that everyone would get to see. Lastly, if the carbines were to have different stats than their bigger brothers, such as damage, recoil, and the like, they all would need to be balanced and play tested.

This is all not to say that it is impossible. The carbines with leadership could only be for a few selected assault rifles, not every assault rifle. They could have the same stats as their bigger brothers. Lastly, they could be modified models of existing assault rifles, not completely new independent weapons (such as an AK47 or G3 with a collapsing stock). Finally, it would give those who chose leadership a unique perk, as the skill in past RCs has been very lacking.

22 June 2008

Banana Phone

In the FAS General Forum , PFS announces a FAS Ventrilo Server. Here you can ask the team and alpha testers about the game or just exchange some friendly banter. Be sure to read the message of the day so you know the rules of the channel.

Ventrilo Information
Server: va1.progamerhosting.com
Port: 3030

Don't have Ventrilo? Download it at
http://www.ventrilo.com/.

The server is public, so stop in anytime.

13 June 2008

Everything You Know is Wrong

In PorkFriedSquirl's thread in the FAS ATF, PFS mentions the use of the M84 Flashbang. This weapon however conflicts when official FAS weapon list on the main page. When this is brought up, U4 said "Hah. Yeah...about that...we've made quite a few changes from that list...most of them being additions. The only time we take a weapon out is when someone--usually a 3rd party--doesn't want us using their content anymore."

So the official weapon list on the main page is out of date. What other weapons could there be? Possibly a new knife as mentioned earlier. There is also a
thread in the FAS Input Forum that hints to the addition of a semi-auto sniper rifle in line with the SVD in FAS. DsyPatch said "Well, all he is saying is that it [the SVD] may not be in the first release, but we would like to include as many weapons as possible. But in the mean time, there is a similar sniper rifle in its place as of right now."

The M82 is not at all similar to the SVD and the M24 is a bolt action rifle, while the SVD is semi-auto. Perhaps the PSG1 is making a return, or the talked about WA2000 that was planed for FA 2.6? It's hard to say. DsyPatch could just be commenting on the usefulness of the current sniper rifles in FAS, but the way in which he said it points more to a separate sniper rifle than what is currently featured.