If you noticed a few clipping issues with the weapons and player models in the lastest news update, this is more of an engine limit than a technical one. According to Oelund, "buttstock clipping is almost unavoidable because the animations are done in 9 way blending." Nine way blending is nine animations blended to show the direction the player is facing. This allows more more natrual animations most of the time, but some times the animations are blended half between two animations such as when you look straight up, down, ext.
Oelund states this is not a big problem with most weapons, but a weapon like the M4 with a small stock it is more noticable. The alternative is to, "move the gun away from the shoulder so that its not in direct contact at any time, though that would also look weird."
07 June 2009
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